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Thread Statistics | Show CCP posts - 14 post(s) |

Keno Skir
Vectis Covert Solutions
345
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Posted - 2013.01.10 10:18:00 -
[1] - Quote
Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/ If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
345
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Posted - 2013.01.10 10:23:00 -
[2] - Quote
Sexy in Black wrote:Link? Source?
Here
"We are also enabling the ultimate in cross game escapades, Orbital Bombardment, with the first flavor being the Tactical Strike. You may have also noticed some new ammo blueprints on the market (Tactical EMP S, Tactical Laser S, Tactical Hybrid S). Well, now you can load up these special long range, high precision munitions into suitable small turret weapons and rain fire from the skies. This will be available to Faction Warfare battles in low security space and weGÇÖll leave it up to you to arrange the details of this with your new fleet-footed buddies. As one might assume, more guns are just better, so I recommend the destroyer hull as the best compromise between damage, mobility and cost for this particular task." If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:29:00 -
[3] - Quote
Mocktar Olachenko wrote:Any old Joe Blow in a dime a dozen destroyer shelling a planet and zipping off at the first sign of trouble
This exactly. Faction War was crap because everyone could do it in the cheapest riskless ships without actually fighting or organizing ANYTHING aside from a mwd. Im sad that same thing is happening to DUST right after CCP fixed FW.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:35:00 -
[4] - Quote
Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny.
My argument is from a gameplay perspective primarily, but additionally the massive range of the shells is far out of the realms of what i assumed to be small turret capability and small ship capability.
If the 24 man skirmish is for somewhere important the skirmish is more than the numbers involved.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:41:00 -
[5] - Quote
Ivy Romanova wrote:[quote=Keno Skir]well if we used Abaddon and fired lasers from orbit , the atmosphere would negates most of the EM .
What you reckon would happen with lasers a fraction fo the size and power then? Say Coercer lasers.. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:43:00 -
[6] - Quote
baltec1 wrote:Bunnies can also blow up said destroyer.
You my friend are closing in on a very good point. That said they could just as well attack a battleship with adjusted damage and keep everyone sweet :P
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:44:00 -
[7] - Quote
Oki Riverson wrote:I have every confidence CCP will - sort things out.
U new round here? :D If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:48:00 -
[8] - Quote
Remiel Pollard wrote:Let's not be hasty, here. Don't forget, DUST is still in beta - by limiting OB to small turrets, they are limiting the load on their servers
How did you get to the conclusion that making the required ship mega cheap and disposable will limit the stress on the server? Won't 4 times as many people be doing it? Does a battleship not take up the same server power as a destroyer? How about 10 destroyers?

EDIT : oh u mean defence fleets? If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:53:00 -
[9] - Quote
iskflakes wrote:I do find it funny that in space small guns can't hit a stationary target 20km away, but somehow they can hit a target 300km away on the surface of a planet with accuracy on the order of a few meters.
This choice has been made for the benefit of DUST players, who will want to try out EVE and be shelling a planet within a few minutes.
If battleships are ever allowed to fire at planets it will only be 1.2x as good as a destroyer.
Im a little afraid that more bad things will happen to my beloved eve to make things easier for Dust players. Can't they just HTFU like we always have to :D
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:56:00 -
[10] - Quote
Remiel Pollard wrote:Keno Skir wrote:Remiel Pollard wrote:Let's not be hasty, here. Don't forget, DUST is still in beta - by limiting OB to small turrets, they are limiting the load on their servers How did you get to the conclusion that making the required ship mega cheap and disposable will limit the stress on the server? Won't 4 times as many people be doing it? Does a battleship not take up the same server power as a destroyer? How about 10 destroyers?  EDIT : oh u mean defence fleets? I was actually thinking of the extra code required to implement more ammo types, not so much the server load - I've been drinking. More code just to make the beta more like the final? Probably not necessary. A beta is like a "demo" - it's not the full version.
We only needed the 1 ammo size, just not that one. As someone said just now it's more "i want everything now" guys from other games ruining our fun most likely. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
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Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 11:09:00 -
[11] - Quote
In before someone says "Gravity" If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 11:14:00 -
[12] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
If eve followed real physics those shells would go for 1000km in space, they don't. I wast saying real 125mm shells couldnt do it, i'm saying the ones in eve shouldnt be able to. Because in eve space the same size shells go to around 20-30km, unless they are shooting something on the ground, then magically they have a 1000km optimal..
I get the size difference of spaceships compared to men. It still makes no sense when placed into EvE. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
347
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Posted - 2013.01.10 12:52:00 -
[13] - Quote
ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light.
Then why according to EvE lore do they magically cease to be at 30 or 40km?
As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
347
|
Posted - 2013.01.10 12:59:00 -
[14] - Quote
Meita Way wrote:[quote=Lipbite] I can understand why CCP want to scale this from the bottom up - because that's the only sensible way you can balance it. Anything else, and you'd kill off the new population base of dust before it established.
And there i was thinking we were supposed to be in charge of the spaceships..
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
347
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Posted - 2013.01.10 13:01:00 -
[15] - Quote
ISD TYPE40 wrote:Debora Tsung wrote:Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds. I suspect the magnetic bottle runs out of energy to susain it's containment field, in which case the shell would just evaporate. I'd do it the same way, it's a nice safety mechanism to prevent stray shots hitting anything You dont want to hit, outside of a certain range ofc. Now that seems like a perfectly acceptable reason to me. For other shells, perhaps a simple explosive charge to facilitate the same dignified and safe "end" to a shells existence should it fail to strike its target. Poor shells  They either explode on impact, or they just explode  Not much of a life really.
Restricting a round to a range 1% of what it could be doesnt sound realistic for any military.
Don't wanna get into anything heated, im just here cus the games been down for AAAAAGES now  If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
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